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Showing posts with label robotripping. Show all posts
Showing posts with label robotripping. Show all posts

Tuesday, February 21, 2012

Skittles: not just another trip over the rainbow

DXM or Dextromethorphan 

Street names
CCC, Dex, DXM, Poor Man's PCP, Robo, Rojo, Skittles, Triple C, Velvet

Not Skittles
Looks like
DXM can come in the form of: cough syrup, tablets, capsules, or powder.

DXM is a cough suppressor found in more than 120 overthecounter
(OTC) cold medications, either alone or in
combination with other drugs such as analgesics (e.g.,
acetaminophen), antihistamines (e.g., chlorpheniramine),
decongestants (e.g., pseudoephedrine), and/or expectorants
(e.g., guaifenesin). The typical adult dose for cough is 15 or 30
mg taken three to four times daily. The cough-suppressing effects
of DXM persist for 5 to 6 hours after ingestion. When taken as
directed, side-effects are rarely observed.
Street

Methods of abuse
DXM is abused in high doses to experience euphoria and visual and auditory hallucinations. Abusers take various
amounts depending on their body weight and the effect they are attempting to achieve. Some abusers ingest 250 to
1,500 milligrams in a single dosage, far more than the recommended therapeutic dosages described above. Illicit use of
DXM is referred to on the street as “Robotripping,” “skittling,” or “dexing.” The first two terms are derived from the
products that are most commonly abused, Robitussin and Coricidin HBP. DXM abuse has traditionally involved drinking
large volumes of the OTC liquid cough preparations. More recently, however, abuse of tablet and gel capsule
preparations has increased. These newer, high-dose DXM products have particular appeal for abusers. They are much
easier to consume, eliminate the need to drink large volumes of unpleasant-tasting syrup, and are easily portable and
concealed, allowing an abuser to continue to abuse DXM throughout the day, whether at school or work. DXM powder,
sold over the Internet, is also a source of DXM for abuse. (The powdered form of DXM poses additional risks to the
abuser due to the uncertainty of composition and dose.) DXM is also distributed in illicitly manufactured tablets
containing only DXM or mixed with other drugs such as pseudoephedrine and/ or methamphetamine. DXM is abused by
individuals of all ages, but its abuse by teenagers and young adults is of particular concern. This abuse is fueled by
DXM’s OTC availability and extensive “how to" abuse information on various web sites.

Some of the many psychoactive effects associated with high-dose DXM include: confusion, inappropriate laughter,
agitation, paranoia, and hallucinations. Other sensory changes, including the feeling of floating and changes in hearing
and touch. Long-term abuse of DXM is associated with severe psychological dependence. Abusers of DXM describe
the following four dose-dependent “plateaus”: Plateau Dose (mg) Behavioral Effects 1st 100-200 Mild stimulation 2nd
200-400 Euphoria and hallucinations 3rd 300-600 Distorted visual perceptions Loss of motor coordination 4th 500-1500
Out-of-body sensations


DXM intoxication involves: over-excitability, lethargy, loss of coordination, slurred speech, sweating, hypertension, and
involuntary spasmodic movement of the eyeballs. The use of high doses of DXM in combination with alcohol or other
drugs is particularly dangerous, and deaths have been reported. Approximately 5-10% of Caucasians are poor DXM
metabolizers and at increased risk for overdoses and deaths. DXM taken with antidepressants can be life threatening.
OTC products that contain DXM often contain other ingredients such as acetaminophen, chlorpheniramine, and
guaifenesin that have their own effects, such as: liver damage, rapid heart rate, lack of coordination, vomiting, seizures,
and coma. To circumvent the many side effects associated with these other ingredients, a simple chemical extraction
procedure has been developed and published on the Internet that removes most of these other ingredients in cough
syrup.


Overdose effects
DXM overdose can be treated in an emergency room setting and generally does not result in severe medical
consequences or death. Most DXM-related deaths are caused by ingesting the drug in combination with other drugs.
DXM-related deaths also occur from impairment of the senses, which can lead to accidents. In 2003, a 14-year-old boy
in Colorado who abused DXM died when he was hit by two cars as he attempted to cross a highway. State law
enforcement investigators suspect that the drug affected the boy’s depth perception and caused him to misjudge the
distance and speed of the oncoming vehicles.

credit to : Drug Enforcement Administration • For more information, visit www.dea.gov

Don't believe that cough syrup can kill, bet these parents can tell you different
http://www.andymaxfield.com/ 

More links and resources : 
Facts about Dextromethorphan
Walgreens becomes drug dealers
Medicine Abuse DXM
Home to Homeroom
Stop Medicine Abuse
Parent Resources
Join Together Resources





Thursday, January 19, 2012

12 Terrifying Teen 'Games' Your Kid Could Be Playing


12 Terrifying Teen 'Games' Your Kid Could Be Playing

 Credit to Jeanne Sager- Cafemom- The Stir
Taken from great article posted:

30 Seconds Game: You may know it as a knowledge game akin to charades. But among kids, it's generally accepted that playing 30 Seconds means kids fight as hard as they can for half a minute, and the onlookers declare a "winner." By some definitions, the fighting requires punching someone directly in the face, repeatedly.

Skittling: Forget about the yummy candy. Think about what is in your medicine cabinet, because this "game" involves teens raiding Mom and Dad's pills, throwing them all into one pot, and then grabbing a random handful of colorful little capsules, downing them in one incredibly dangerous swallow.

ABC Game: It sounds educational, doesn't it? But this twisted form of Scattegories has almost killed kids who have the letters of the alphabet scratched into their hand over and over by a "friend" as they're forced to name off items in a particular category that begin with each letter of the alphabet (hence ABC). The scratcher continues until the competitor makes it all the way through the alphabet, cutting deeper and deeper into the skin, often leaving behind infected wounds.

Hide and Seek: Oooh, we used to play this when we were little, right? Not exactly. The teen version involves, what else, cars. The hiders turn off their headlights, and the seeker has to find them on the dark road. Of course, no one else can see the darkened cars, and inexperienced teen drivers without headlights can't see where they're going.

Ghosting: There's no seeker in this game, just a bunch of kids who turn off the headlights and drive as fast as they can. I don't really have to describe the risks, do I?

European Vacation: Yet another reason to make you fear the trip to the DMV, this "trip" involves one teen driver motoring in the right lane while their pal moves over to the left lane to drive beside them.

Sack Tapping: Remember when you used to punch your friends in the arm to make it go dead? That was nothing compared to the pain suffered when a boy is hit in the, ahem, balls, and subsequently loses his testicle.

Trunking: Forcing a pal to ride in the trunk of a car may sound reasonable if you've watched too many mob movies, but it's been known to actually kill kids.

Surfing: Oh, if this only involved water. Riding atop a moving car is something done for generations, and yet kids are still dumb enough to do it, often with disastrous results.

Robotripping: Drinking cough syrup like it's a bottle of water, this is supposed to help kids hallucinate. Unfortunately, it can also kill them.

Planking: It's not just for kids, and yet it's still dangerous to lie face down in a random spot for laughs. If you're doing it in the middle of the road, you risk getting run over. Doing it on a balcony? Well, you could fall several stories like the Australian man killed last year.

Choking Game: Just because it's the game that gets the most press doesn't mean kids aren't still trying to achieve a high by cutting off the oxygen to the brain. This can knock kids unconscious or, much worse, cause brain damage or even death. Exact affects are hard to track, because choking game deaths are simply labeled as suicides. The CDC estimates 800 to 1,000 kids between the ages of 10 to 19 die of strangulation every year, and sadly that includes some kids who just thought they were playing a game. It's also called the fainting game, pass-out, good kids high, and choking off, among other names.

Of course we here at Ed4Ed4all are very familiar with many of these, the choking game being one of the most deadly right now, all of these "games" are so very dangerous.



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